They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. 1 is the first in a three-volume set that provides an in-depth analysis of the creation and evolution of the video game industry.
"In They Create Worlds , the Alexander Smith comprehensively examine the individuals, companies, and market forces that have shaped the development of the video game industry around the world from its inception in 1971 to the end of the PS2 ...
At their core, moral conflicts are debates over "identity" and the status of various groups in society. The book is organized around the "stages" of the policy process, especially agenda-setting and adoption.